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Course Description

This course is a way for students to learn visual problem solving and interactivity along with online creativity. It introduces students to various interactive tools along with their design rationales and algorithms, such as enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations, and interactive computer-aided design systems. The course features live demonstrations and assignments to provide the insights and skills to design and implement tools to solve common design problems.


Jenna McPherson, Professor

Mario Vitelli, Professor

What You’ll Learn

  • The concepts around 2D drawings and 3D graphics.

  • How to write and develop programs that create images of a 3D scene.

  • The basics of graphics programming with all of the relevant programs that accompany such learning.

  • How to build a strong portfolio of work to assist you in finding a job as a designer.

  • The basics of working in the fields of graphic design, advertising, publishing and digital media.

Entry Requirements

Students must have passed the basic Drawing/Imaging program and have a basic working knowledge of color theory.


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